Ad placeholder
Helldusk Armour: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
(added a method to obtain Helldusk Armour in act 1 (still works for patch #6)) |
||
Line 18: | Line 18: | ||
* Items such as [[Bracers of Defence]], [[Bonespike Boots]], and [[Corellon's Grace]] that are not supposed to give their bonuses while wearing armour still provide their benefits with the Helldusk Armour equipped. | * Items such as [[Bracers of Defence]], [[Bonespike Boots]], and [[Corellon's Grace]] that are not supposed to give their bonuses while wearing armour still provide their benefits with the Helldusk Armour equipped. | ||
* The extra movement speed granted to monks by [[Unarmoured Movement]] is not lost when wearing this armour. However, the armor still causes [[Rage Impeded]] for barbarians. | * The extra movement speed granted to monks by [[Unarmoured Movement]] is not lost when wearing this armour. However, the armor still causes [[Rage Impeded]] for barbarians. | ||
* As of patch#6, you still can get this armour in act 1. Briefly: (1) have another party member out of sight to attack him when you encounter him first time, which will cause him to disappear; (2) he'll next appear in your camp, and this time, silence him and then try to knock him out (i.e. turning on non-lethal passive), which will allow you to loot his armour. See this reddit post for more information: https://www.reddit.com/r/BG3/comments/1atx4cs/psa_as_of_patch_6_this_exploit_still_works_xp_and/ | |||
| image = Helldusk Armour Icon.png | | image = Helldusk Armour Icon.png | ||
| icon = Helldusk Armour Unfaded Icon.png | | icon = Helldusk Armour Unfaded Icon.png |
Revision as of 13:13, 22 February 2024
For the passive feature, see Helldusk Armour (passive feature).
Helldusk Armour is a legendary heavy Armour that can be obtained from Raphael during Chapter Three.
Carixim, soul-stuffed forgemaster of hellish Avernus, hammers away ceaselessly at new creations. Questions of morality and destiny do not concern him. Conscience is for his betters. He works with cheer, his swollen skin moaning soothingly.
Properties
- Rarity: Legendary
- Weight: 20 kg / 40 lb
- Price: 8000 gp
-
UID
MAG_Infernal_Plate_ArmorUUID
7ae705fd-1cfd-4482-a584-d2e68f9c1262
Special
The wearer of this item gains:
- Helldusk Armour
- You are considered Proficient with this armour while wearing it.
- Infernal Retribution
- When you succeed a Saving throw, the caster receives for 3 turns.
- Prime Aegis of Fire
- You have Resistance to Fire damage and cannot be . You take 3 less damage from all sources.
- : Grants the ability to .
Where to find
- Act Three: Looted from Raphael in Chapter Three in the House of Hope.
Notes
- This armor causes the Defense fighting style to give +2 AC (instead of just +1) when worn alongside at least one other piece of gear that counts as armor (e.g. a light armor helm). Likely a bug (v4.1.1.4425968).
- Items such as Bracers of Defence, Bonespike Boots, and Corellon's Grace that are not supposed to give their bonuses while wearing armour still provide their benefits with the Helldusk Armour equipped.
- The extra movement speed granted to monks by Unarmoured Movement is not lost when wearing this armour. However, the armor still causes Rage Impeded for barbarians.
- As of patch#6, you still can get this armour in act 1. Briefly: (1) have another party member out of sight to attack him when you encounter him first time, which will cause him to disappear; (2) he'll next appear in your camp, and this time, silence him and then try to knock him out (i.e. turning on non-lethal passive), which will allow you to loot his armour. See this reddit post for more information: https://www.reddit.com/r/BG3/comments/1atx4cs/psa_as_of_patch_6_this_exploit_still_works_xp_and/