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Great Weapon Fighting: Difference between revisions

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| notes = * This also applies to [[Versatile]] weapons when off-hand is empty.
| notes = * This also applies to [[Versatile]] weapons when off-hand is empty.
* Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], {{SAI|Divine Smite}}, and a [[Fire Surface|Fire]]- or [[Basic Poison|Poison]]-dipped weapon may also be rerolled.
* Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], {{SAI|Divine Smite}}, and a [[Fire Surface|Fire]]- or [[Basic Poison|Poison]]-dipped weapon may also be rerolled.
* This feature increases the average of a "Dx" (a dice with x sides) by 1 - 2/x, e.g. by 0.5 for a D4, by 0.833... for a D12, and so on
* This feature increases the average of a "Dx" (a dice with x sides) by 1 - 2/x, e.g. by 0.5 for a D4, by 0.833... for a D12, and so on.
}}
}}
[[Category:Fighting styles]]
[[Category:Fighting styles]]

Revision as of 19:26, 21 February 2024

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Great Weapon Fighting.webp

Great Weapon Fighting is a Fighting Style passive feature.

Description

When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.

How to learn

Classes:

Notes

  • This also applies to Versatile weapons when off-hand is empty.
  • Unlike in 5th Edition rules, added damage dice from sources like Superiority Dice, Divine Smite Divine Smite, and a Fire- or Poison-dipped weapon may also be rerolled.
  • This feature increases the average of a "Dx" (a dice with x sides) by 1 - 2/x, e.g. by 0.5 for a D4, by 0.833... for a D12, and so on.