Ad placeholder
Synergetic Moments: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Added updated information about how the ability is now bugged.) |
||
Line 12: | Line 12: | ||
** Using [[Perform]] | ** Using [[Perform]] | ||
* As of Patch 5, the game appears to only grant the bonus when afflicting an enemy with a condition, other than threatened. | * As of Patch 5, the game appears to only grant the bonus when afflicting an enemy with a condition, other than threatened. | ||
* As of Patch 6, the game appears to set the Arcane Synergy stacks to 2 instead of adding 2 stacks. | |||
}} | }} |
Revision as of 06:31, 20 February 2024
Synergetic Moments is a passive feature that adds damage equal to your spellcasting ability after inflicting a condition.
Description
When you inflict a condition, gain for 2 turns.
Condition: Arcane Synergy
Duration: 2 turns
- Weapon attacks deal additional damage equal to affected entity's Spell Casting Ability Modifier.
How to learn
Granted by the equipment:
Notes
- As of Patch 1, the game appears to have a loose definition of what qualifies as 'inflicting' a condition. The item's effect does trigger when applying conditions to enemies, as expected, but it can also be triggered by applying beneficial conditions to oneself or one's allies - or by making an attack while affected by such a condition. Here are some examples:
- Applying a Paladin's aura to an ally by moving near them while in combat
- Applying the aura of a Moonlantern to an ally by moving near them while in combat
- Gaining Lightning Charges
- Triggering the conditions granted by any other equipped items, such as Hellrider's Pride, Daredevil Gloves, or Least Expected
- Using Perform
- As of Patch 5, the game appears to only grant the bonus when afflicting an enemy with a condition, other than threatened.
- As of Patch 6, the game appears to set the Arcane Synergy stacks to 2 instead of adding 2 stacks.