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Syringe (+1): Difference between revisions

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m (Added damage type category)
m (Corrected damage)
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| type = Daggers
| type = Daggers
| rarity = uncommon
| rarity = uncommon
| damage = 1d6+1
| damage = 1d4+1
| enchantment = +1
| enchantment = +1
| damage type = Piercing
| damage type = Piercing

Revision as of 08:13, 19 February 2024

Syringe (+1) image

Syringe is an uncommon, lightly enchanted (+1) variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.

Description Icon.png

The yellowish-green ooze dried to the syringe's long needle gives you the distinct impression that this medical device was never used to heal anyone.

Properties

Damage
Details
Daggers Daggers
Rarity: Uncommon
Enchantment: + 1
 One-Handed
Finesse Finesse
Light (weapon property) Light
Thrown Thrown
 Melee: 1.5 m / 5  ft
 Weight: 0.45 kg / 0.9 lb
Price: 65 gp
UID MAG_Surgeon_Syringe
UUID 95c3af3c-83b9-4cc0-b633-1493b7daca4d

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Inject Nostrum Inject Nostrum ()

Inject an enemy with the mysterious liquid in your syringe and possibly Poison Poison them.

Where to find

Notes

None of the weapon actions provided by this weapon are actually availiable to the player when the weapon is equipped.

  • When wielded by any nurse this weapon deals an addtional 1d6 Necrotic damage, this is likely the cause of the misplaced '1d6' in the weapons list of properties.