Ad placeholder
Paralyzing Ray: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) m (Update save fields) |
(DC updated in patch 6) |
||
Line 14: | Line 14: | ||
| damage save effect = | | damage save effect = | ||
| save = CON | | save = CON | ||
| save dc = | | save dc = caster | ||
| condition = Paralysed | | condition = Paralysed | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition save = CON | | condition save = CON | ||
| condition dc = | | condition dc = caster | ||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 |
Revision as of 04:01, 17 February 2024
Paralyzing Ray is a level 3 necromancy spell. This spell its target.
Description
its target.
Properties
- Cost
- Action
- Details
- CON Save (Spell save DC)
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Paralysed
Duration: 2 turns
Spell save DC Constitution saving throw
- Cannot move or take Actions, Bonus actions, or Reactions.
- Automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the creature automatically succeed.
- Any Attack roll made against this creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.