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Duke Ravengard's Longsword: Difference between revisions

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* '''[[Charisma]]''' +2
* '''[[Charisma]]''' +2
| weapon actions = Pommel Strike, Lacerate, Rush Attack
| weapon actions = Pommel Strike, Lacerate, Rush Attack
| notes = * The temporary hit points granted by the Stirring Execution feature are actually based on the Charisma modifier of the character receiving them, not the character holding the sword. The minimum of 1 still applies. This may be a bug rather than an intentional feature.
| notes = The temporary hit points granted by the Stirring Execution feature are actually based on the Charisma modifier of the character receiving them, not the character holding the sword. The minimum of 1 still applies. This may be a bug rather than an intentional feature.
| where to find = * Can be looted from [[Duke Ulder Ravengard]] (who appears in various locations in [[Baldur's Gate]]).
| where to find = Looted from [[Duke Ulder Ravengard]] during the coronation in [[Wyrm's Rock Fortress]].
}}
}}



Revision as of 11:05, 6 February 2024

Duke Ravengard's Longsword image

Duke Ravengard's Longsword is a rare, lightly enchanted (+1) special variant of the Longswords family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage.

Description Icon.png

Cradling his newborn son awkwardly, the Duke's face pulled into a rictus of misery. His love Francesca smiled at him, briefly, and died. He stared at her until the boy cried, and he told the boy it would be all right, though he himself did not believe it.

Properties

One-handed damage
D8 Slashing.png 1d8 + 1 (2~9) + Strength modifier Damage TypesSlashing
Two-handed damage
D10 Slashing.png 1d10 + 1 (2~11) + Strength modifier Damage TypesSlashing
Details
Longswords Longswords
Rarity: Rare
Enchantment: + 1
 Versatile
 Melee: 1.5 m / 5  ft
 Weight: 1.35 kg / 2.7 lb
Price: 250 gp
UID MAG_WYRM_Commander_Longsword
UUID 06fbf04c-41be-4709-91df-76b4cbc9ccf5

Special

The holder of this item gains:

Stirring Execution
When you kill an enemy, allies within 9 m / 30 ft gain temporary hit points equal to your Charisma Modifier (minimum 1).

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Pommel Strike Pommel Strike ()

Make a non-lethal attack against an enemy and possibly Daze Daze them.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Where to find

Notes

The temporary hit points granted by the Stirring Execution feature are actually based on the Charisma modifier of the character receiving them, not the character holding the sword. The minimum of 1 still applies. This may be a bug rather than an intentional feature.

Gallery