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Coated in Malice (Condition): Difference between revisions
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* Targets must succeed a {{Saving Throw|Constitution}} or become {{Cond|Blinded}} and {{Cond|Poisoned}}. | * Targets must succeed a {{Saving Throw|Constitution}} or become {{Cond|Blinded}} and {{Cond|Poisoned}}. | ||
* Targets that succeed the saving throw are granted the {{Cond|Inoculated: Malice}} condition for 1 turn. | * Targets that succeed the saving throw are granted the {{Cond|Inoculated: Malice}} condition for 1 turn. | ||
|stack id = DIPPED | |||
|status groups = SG_WeaponCoating | |||
|notes = | |||
}} | }} | ||
{{Inflicts|Blinded|cond}} | {{Inflicts|Blinded|cond}} | ||
{{Inflicts|Poisoned|cond}} | {{Inflicts|Poisoned|cond}} | ||
{{Inflicts|Inoculated: Malice|cond}} | {{Inflicts|Inoculated: Malice|cond}} |
Revision as of 18:53, 3 February 2024
- Targets must succeed a Constitution saving throw or become and .
- Targets that succeed the saving throw are granted the condition for 1 turn.
Properties
DIPPED
Conditions with the same stack ID
Conditions with the stack ID DIPPED
, only one of these can be applied at the same time:
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Sources of Coated in Malice