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Meenlock Fear (Condition): Difference between revisions
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(Added condition class) |
NatternAlt (talk | contribs) (Added properties and empty notes field (using bot)) |
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| effects = * This entity's proximity to a Meenlock fills it with fear. It will become {{Cond|Frightened}} unless it succeeds a {{SavingThrow|Constitution}}. | | effects = * This entity's proximity to a Meenlock fills it with fear. It will become {{Cond|Frightened}} unless it succeeds a {{SavingThrow|Constitution}}. | ||
| type = Frightened | | type = Frightened | ||
| stack id = MEENLOCK_FEAR | |||
| status groups = SG_Frightened | |||
| tick type = start turn | |||
| stack type = ignore | |||
| notes = | |||
}} | }} | ||
{{Inflicts|Frightened|cond}} | {{Inflicts|Frightened|cond}} |
Revision as of 18:41, 3 February 2024
- This entity's proximity to a Meenlock fills it with fear. It will become unless it succeeds a Constitution saving throw.
Properties
MEENLOCK_FEAR
: start of turn
: don't apply
Conditions with the same stack ID
Conditions with the stack ID MEENLOCK_FEAR
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|