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Defender Greataxe: Difference between revisions

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(Added damage type category)
m (Bug is fixed in current version, changed note to reflect that)
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| description = {{Rare|Defender Greataxe}} is a rare [[Greataxes|greataxe]] that can be reduced in its [[enchantment]] on the first attack of the round to increase wielder's {{ArmourClass}} and {{SavingThrow}} bonus.
| description = {{Rare|Defender Greataxe}} is a rare [[Greataxes|greataxe]] that can be reduced in its [[enchantment]] on the first attack of the round to increase wielder's {{ArmourClass}} and {{SavingThrow}} bonus.
| seo description = Defender Greataxe is a rare greataxe that can be reduced in its enchantment on the first attack of the round to increase wielder's Armour Class and Saving throw bonus.
| seo description = Defender Greataxe is a rare greataxe that can be reduced in its enchantment on the first attack of the round to increase wielder's Armour Class and Saving throw bonus.
| quote = <!-- In-game tooltip quote. -->
| quote = The power of this axe lies in a fluctuating arcane enchantment that flows between the beard and the edge of the axe, and the wielder themselves.
The power of this axe lies in a fluctuating arcane enchantment that flows between the beard and the edge of the axe, and the wielder themselves.
| category = martial
| category = martial <!-- "martial" or "simple" -->
| melee or ranged = melee  
| melee or ranged = melee <!-- "melee" or "ranged" -->
| handedness = two-handed  
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Greataxes  
| type = Greataxes <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = rare  
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +2  
| enchantment = +2 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d12 + 2  
| damage = 1d12 + 2 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing  
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| heavy = yes
| heavy = yes
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 3.15 <!-- The weight in kg. -->
| weight kg = 3.15  
| weight lb = 6.3 <!-- The weight in in lb. -->
| weight lb = 6.3  
| price = 380 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| price = 380  
| uid = MAG_PHB_Defender_Greataxe
| uid = MAG_PHB_Defender_Greataxe
| uuid = 560fa90c-942b-4661-a86b-e20f9362c9ba
| uuid = 560fa90c-942b-4661-a86b-e20f9362c9ba
| special = <!-- List of special features or abilities granted by the weapon. -->
| special =  
* {{Passive|Defensive Attack}}
* {{Passive|Defensive Attack}}
| weapon actions = Cleave, Lacerate, Prepare <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Cleave, Lacerate, Prepare  
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find =  
*This weapon can be bought from the following traders:
*This weapon can be bought from the following traders:
**[[Quartermaster Talli]] at the [[Last Light Inn]]
**[[Quartermaster Talli]] at the [[Last Light Inn]]
| notes =  
| notes =  
*BUG: As of Hotfix #9, the '''Defensive Attack''' special effect upgrades {{Attack Roll}} Critical Fail of 1 to Critical Success of 20. It happens because of a bugged interaction between the Enchantment reduction portion of the effect and the roll values of 1.
* In earlier versions of the game activating the '''Defensive Attack''' effect on a critical miss would cause a bug that changed the natural one into a natural 20, causing a critical hit. This was fixed in a patch.
}}
}}
[[Category:Sources of Slashing damage]]
[[Category:Sources of Slashing damage]]

Revision as of 08:24, 31 January 2024

Template:Up to date

Defender Greataxe image

Defender Greataxe is a rare greataxe that can be reduced in its enchantment on the first attack of the round to increase wielder's Armour Class Armour Class and Saving throw bonus.

Description Icon.png

The power of this axe lies in a fluctuating arcane enchantment that flows between the beard and the edge of the axe, and the wielder themselves.

Properties

Damage
D12 Slashing.png 1d12 + 2 (3~14) + Strength modifier Damage TypesSlashing
Details
Greataxes Greataxes
Rarity: Rare
Enchantment: + 2
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 3.15 kg / 6.3 lb
Price: 380 gp
UID MAG_PHB_Defender_Greataxe
UUID 560fa90c-942b-4661-a86b-e20f9362c9ba

Special

The holder of this item gains:

Defensive Attack
When making your first attack of the round, you can reduce this weapon's enchantment by 1 to increase your Armour Class Armour Class and Saving throw bonus by 1.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Prepare Prepare ()

Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]Damage TypesPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.

Where to find

Notes

  • In earlier versions of the game activating the Defensive Attack effect on a critical miss would cause a bug that changed the natural one into a natural 20, causing a critical hit. This was fixed in a patch.