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Ensnaring Strike (Melee): Difference between revisions
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| higher levels = [[Spells#Upcasting|Upcast]]: {{Cond|Ensnared}} condition deals an extra {{DamageText|1d6|Piercing}} damage per level. | | higher levels = [[Spells#Upcasting|Upcast]]: {{Cond|Ensnared}} condition deals an extra {{DamageText|1d6|Piercing}} damage per level. | ||
| variant of = Ensnaring Strike | | variant of = Ensnaring Strike | ||
| granted by items = Thorn Blade:Long rest | |||
| notes = | | notes = | ||
| video = | | video = |
Revision as of 18:46, 30 January 2024
For the ranged version of this spell, see
.Ensnaring Strike (Melee) is a level 1 conjuration spell. This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn..
Description
Your attack summons thorny vines, dealing Weapon Damage and possibly your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
Properties
- Cost
- Action
- Cost on hit
- Bonus action + Level 1 Spell Slot
- Damage
- Normal weapon damage
- Details
- Attack roll
- STR Save
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Upcast: condition deals an extra 1d6Piercing damage per level.Condition: Ensnared
Duration: 10 turns
Spell save DC Strength saving throw
- Cannot move and takes 1d6Piercing damage per turn.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws have Disadvantage.