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Infernal Mace: Difference between revisions
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| weapon actions = Concussive Smash | | weapon actions = Concussive Smash | ||
| where to find = * Looted from several Banite cultists throughout Chapter 3, including those found in the [[Steel Watch Foundry]] and at [[Felogyr's Fireworks]]. | | where to find = * Looted from several Banite cultists throughout Chapter 3, including those found in the [[Steel Watch Foundry]] and at [[Felogyr's Fireworks]]. | ||
| notes = * The Infernal Weapon passive does not apply the Poisoned condition on hit. | |||
}} | }} | ||
[[Category:Sources of Bludgeoning damage]] | [[Category:Sources of Bludgeoning damage]] | ||
[[Category:Sources of Poison damage]] | [[Category:Sources of Poison damage]] |
Revision as of 08:00, 30 January 2024
Infernal Mace is a rare +2 Mace that deals an additional 3 Poison Damage on hit and has a chance to targets it strikes.
Precise infernal runes are woven into this weapon's filigree, implying a creator well-versed in hellish arcana.
Properties
- Damage
- 1d6 + 2 (3~8) + Strength modifier Bludgeoning
- Extra damage
- 3 Poison
- Details
- Rarity: Rare
- Enchantment: + 2
- One-Handed
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 190 gp
-
UID
MAG_Infernal_MaceUUID
8e13f737-40e5-4be5-817e-1c5d6199b08b
Special
The holder of this item gains:
- Infernal Weapon
- On a hit, this weapon deals an additional 3Poison damage.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- * Looted from several Banite cultists throughout Chapter 3, including those found in the Steel Watch Foundry and at Felogyr's Fireworks.
Notes
- The Infernal Weapon passive does not apply the Poisoned condition on hit.