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The Watersparkers: Difference between revisions

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| image = The Watersparkers Icon.png
| image = The Watersparkers Icon.png
| icon = The Watersparkers Unfaded Icon.png
| icon = The Watersparkers Unfaded Icon.png
| description = {{rare|The Watersparkers}} are a pair of rare [[Boots]] that allow the wearer to electrify water surfaces and gain [[Lightning Charges]]. <!-- This is the first text that will appear on the page. Briefly describe what the item is and what makes it noteworthy. -->
| description = {{rare|The Watersparkers}} are a pair of rare [[Boots]] that allow the wearer to electrify water surfaces and gain [[Lightning Charges]].  
| quote = An enormous storm was raging the first time Yrre the Sparkstruck left the Underdark. The deep gnome's interest in lightning became at once an all-consuming obsession, and they would spend the rest of their years striving to recreate that storm's power themselves.
| quote = An enormous storm was raging the first time Yrre the Sparkstruck left the Underdark. The deep gnome's interest in lightning became at once an all-consuming obsession, and they would spend the rest of their years striving to recreate that storm's power themselves.
| type = Boots <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| type = Boots  
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| rarity = rare  
| <!-- Following are Armour- and Shield-related properties -->
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. -->
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| stealth disadvantage = <!-- Does this item grant disadvantage on stealth checks? LEAVE EMPTY if no! -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| <!-- Following are general properties, which should be filled in for ALL types of equipment. -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| weight kg = 0.55
| weight kg = 0.55
| weight lb = 1.1
| weight lb = 1.1
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| uid = MAG_ChargedLightning_ElectricSurface_Boots
| uid = MAG_ChargedLightning_ElectricSurface_Boots
| uuid = fc9104ab-b61c-4481-8402-cecb13baf30f
| uuid = fc9104ab-b61c-4481-8402-cecb13baf30f
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
| special =
* {{Passive|Electrify Water}}
* {{Passive|Electrify Water}}
* {{Passive|Watersparks}}
* {{Passive|Watersparks}}
| where to find = <!-- Describe where and how to obtain the item. -->
| where to find =  
Found in a gilded chest in [[Minthara]]'s area of the [[Shattered Sanctum]]. {{Coords|339|41}}
Found in a gilded chest in [[Minthara]]'s area of the [[Shattered Sanctum]]. {{Coords|339|41}}
}}
}}
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Synergizes with {{RarityItem|The Sparkswall}}, which provides immunity to being electrocuted each round by the electrified water.
Synergizes with {{RarityItem|The Sparkswall}}, which provides immunity to being electrocuted each round by the electrified water.
[[Category:Sparkstruck Equipment]]
[[Category:Sparkstruck Equipment]]
[[Category:Sources of Lightning damage]]

Revision as of 09:31, 21 January 2024

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The Watersparkers image

The Watersparkers are a pair of rare Boots that allow the wearer to electrify water surfaces and gain Lightning Charges.

Description Icon.png

An enormous storm was raging the first time Yrre the Sparkstruck left the Underdark. The deep gnome's interest in lightning became at once an all-consuming obsession, and they would spend the rest of their years striving to recreate that storm's power themselves.

Properties

  • Boots Boots
  • Rarity: Rare
  •  Weight: 0.55 kg / 1.1 lb
  • Price: 190 gp
  • UID MAG_ChargedLightning_ElectricSurface_Boots
    UUID fc9104ab-b61c-4481-8402-cecb13baf30f

Special

The wearer of this item gains:

Electrify Water
When the wearer stands in Water Water during combat, it becomes Electrified Water Electrified Water.
Watersparks
If the wearer starts their turn on an Electrified Water Electrified Water surface, they gain 3 Lightning Charges Lightning Charges.

Where to find

Notes

Synergizes with The Sparkswall, which provides immunity to being electrocuted each round by the electrified water.