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Syringe: Difference between revisions
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| notes = *When wielded by any nurse this weapon deals an addtional 1d6 Necrotic damage, this is likely the cause of the misplaced '1d6' in the weapons list of properties. | | notes = *When wielded by any nurse this weapon deals an addtional 1d6 Necrotic damage, this is likely the cause of the misplaced '1d6' in the weapons list of properties. | ||
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[[Category:Sources of Piercing damage]] |
Revision as of 20:52, 19 January 2024
For the lightly enchanted variant see Syringe (+1)
Syringe is a common variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.
The yellowish-green ooze dried to the syringe's long needle gives you the distinct impression that this medical device was never used to heal anyone.
Properties
- Damage
- 1d6 (1~6) + Strength or Dexterity modifier Piercing
- Details
- Rarity: Common
- Enchantment: None
- One-Handed
- Finesse
- Light
- Thrown
- Melee: 1.5 m / 5 ft
- Weight: 0.45 kg / 0.9 lb
- Price: 16 gp
-
UUID
75cea463-4395-4600-ad93-7017415b16e3
Where to find
- * Can be looted from a dead sister in the House of Healing.
Notes
- When wielded by any nurse this weapon deals an addtional 1d6 Necrotic damage, this is likely the cause of the misplaced '1d6' in the weapons list of properties.