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Greatclub +1: Difference between revisions
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m (Changed location to list of traders using magic weapon table.) |
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| weapon actions = Tenacity, Concussive Smash | | weapon actions = Tenacity, Concussive Smash | ||
| where to find = * Has a chance to be sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]] each time the player resets trader's inventories by long resting or levelling up. | | where to find = * Has a chance to be sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]] each time the player resets trader's inventories by long resting or levelling up. | ||
*Always sold by [[Grat]] in the [[Goblin Camp]]. | |||
}} | }} | ||
== External links == | == External links == | ||
* {{FRWiki|Greatclub|long}} | * {{FRWiki|Greatclub|long}} |
Revision as of 22:12, 12 January 2024
Greatclub +1 is an uncommon, lightly enchanted (+1) variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.
Without the wrapped leather grip, the weight of the slab of iron at the end of this greatclub would send it flying with a single swing.
Properties
- Damage
- 1d8 + 1 (2~9) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 400 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- * Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
- Always sold by Grat in the Goblin Camp.
External links
- Greatclub on the Forgotten Realms Wiki