Modding:Creating Race Mods: Difference between revisions

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[https://www.nexusmods.com/baldursgate3/mods/4515 Whispers of the Resource - Custom Race and Subrace Template]
[https://www.nexusmods.com/baldursgate3/mods/4515 Whispers of the Resource - Custom Race and Subrace Template]
== CharacterVisuals _merged ==
Here is where you're going to set up the default look for your race, aka how it looks when the player first selects them on the race menu. This can include hair, head, eyes, tattoos, makeup, and more.
Here are some nodes you'll find in the file, and what they do.<syntaxhighlight lang="xml">
<node id="Object">
    <attribute id="ForcePresetValues" type="bool" value="True" />
    <attribute id="GroupName" type="FixedString" value="02Skin Properties" />
    <attribute id="MapKey" type="FixedString" value="02Skin Properties" />
    <attribute id="MaterialPresetResource" type="FixedString" value="7b0d0147-72f1-6b22-b32b-0bfebd47cb85" /> This sets default skin color
</node>
</syntaxhighlight>Skin Color<syntaxhighlight lang="xml">
<node id="Object">
    <attribute id="ForcePresetValues" type="bool" value="True" />
    <attribute id="GroupName" type="FixedString" value="06Eyes" />
    <attribute id="MapKey" type="FixedString" value="06Eyes" />
    <attribute id="MaterialPresetResource" type="FixedString" value="da5e8c41-2f06-213f-855b-41291f26e3a6" /> This sets default eye color
</node>
</syntaxhighlight>Eye Color<syntaxhighlight lang="xml">
<node id="Object">
    <attribute id="ForcePresetValues" type="bool" value="True" />
    <attribute id="GroupName" type="FixedString" value="05Makeup" />
<attribute id="MapKey" type="FixedString" value="05Makeup" />
<attribute id="MaterialPresetResource" type="FixedString" value="d4bf8e65-39c8-f87b-7e2a-ef5d4756aaca" /> This sets default makeup
</node>
</syntaxhighlight>Makeup<syntaxhighlight lang="xml">
<node id="Object">
    <attribute id="ForcePresetValues" type="bool" value="True" />
    <attribute id="GroupName" type="FixedString" value="03Hair" />
<attribute id="MapKey" type="FixedString" value="03Hair" />
<attribute id="MaterialPresetResource" type="FixedString" value="536e441f-3fee-c04a-9698-6608ebe70824" /> This sets hair color
</node>
</syntaxhighlight>Hair Color<syntaxhighlight lang="xml">
<node id="Slots">
    <attribute id="Bone" type="FixedString" value="" />
    <attribute id="Slot" type="FixedString" value="Head" />
    <attribute id="VisualResource" type="FixedString" value="555b1e26-9a79-c11b-134d-a557b317bd93" /> This sets default head
</node>
</syntaxhighlight>Head<syntaxhighlight lang="xml">
<node id="Slots">
<attribute id="Bone" type="FixedString" value="" />
<attribute id="Slot" type="FixedString" value="Hair" />
<attribute id="VisualResource" type="FixedString" value="1dc629c7-382c-3090-e72f-c7f4d44d5e3d" /> This sets the default hair for the F Subrace / Dryad
</node>
</syntaxhighlight>Hair Style
[[Category:Race and class modding]]
[[Category:Race and class modding]]

Revision as of 21:40, 10 January 2024

So, you wanna make a custom race for BG3. How do you do that, though? This guide will show you how.

Building a Race Mod Guide

Whispers of the Resource - Custom Race and Subrace Template

CharacterVisuals _merged

Here is where you're going to set up the default look for your race, aka how it looks when the player first selects them on the race menu. This can include hair, head, eyes, tattoos, makeup, and more.

Here are some nodes you'll find in the file, and what they do.
<node id="Object">
    <attribute id="ForcePresetValues" type="bool" value="True" />
    <attribute id="GroupName" type="FixedString" value="02Skin Properties" />
    <attribute id="MapKey" type="FixedString" value="02Skin Properties" />
    <attribute id="MaterialPresetResource" type="FixedString" value="7b0d0147-72f1-6b22-b32b-0bfebd47cb85" /> This sets default skin color
</node>
Skin Color
<node id="Object">
    <attribute id="ForcePresetValues" type="bool" value="True" />
    <attribute id="GroupName" type="FixedString" value="06Eyes" />
    <attribute id="MapKey" type="FixedString" value="06Eyes" />
    <attribute id="MaterialPresetResource" type="FixedString" value="da5e8c41-2f06-213f-855b-41291f26e3a6" /> This sets default eye color
</node>
Eye Color
<node id="Object">
    <attribute id="ForcePresetValues" type="bool" value="True" />
    <attribute id="GroupName" type="FixedString" value="05Makeup" />
	<attribute id="MapKey" type="FixedString" value="05Makeup" />
	<attribute id="MaterialPresetResource" type="FixedString" value="d4bf8e65-39c8-f87b-7e2a-ef5d4756aaca" /> This sets default makeup
</node>
Makeup
<node id="Object">
    <attribute id="ForcePresetValues" type="bool" value="True" />
    <attribute id="GroupName" type="FixedString" value="03Hair" />
	<attribute id="MapKey" type="FixedString" value="03Hair" />
	<attribute id="MaterialPresetResource" type="FixedString" value="536e441f-3fee-c04a-9698-6608ebe70824" /> This sets hair color
</node>
Hair Color
<node id="Slots">
    <attribute id="Bone" type="FixedString" value="" />
    <attribute id="Slot" type="FixedString" value="Head" />
    <attribute id="VisualResource" type="FixedString" value="555b1e26-9a79-c11b-134d-a557b317bd93" /> This sets default head
</node>
Head
<node id="Slots">
	<attribute id="Bone" type="FixedString" value="" />
	<attribute id="Slot" type="FixedString" value="Hair" />
	<attribute id="VisualResource" type="FixedString" value="1dc629c7-382c-3090-e72f-c7f4d44d5e3d" /> This sets the default hair for the F Subrace / Dryad
</node>
Hair Style