Modding:Packaging mods: Difference between revisions
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== With Multitool (recommended) == | == With Multitool (recommended) == | ||
# Drag and drop your folder into the blue | # Drag and drop your folder into the blue square in Multitool. | ||
# Your mod should now be paked and zipped in the same location that your original folder was in. You’re done! | # Your mod should now be paked and zipped in the same location that your original folder was in. You’re done! | ||
== With LSLIB == | == With LSLIB == |
Revision as of 04:35, 9 January 2024
This page is a modding page, and follows its own rules and standards separate from the rest of the wiki. |
bg3.wiki modding |
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Modding homepage |
Modding resources - Meshes, Models, Tools, etc. |
Modding guides |
Hair modding |
Head modding |
Item modding - Armours, Outfits, Weapons etc. |
Race/class modding |
This page explains how to pak your mod and get it ready to be imported into your mod manager of choice.
With Multitool (recommended)
- Drag and drop your folder into the blue square in Multitool.
- Your mod should now be paked and zipped in the same location that your original folder was in. You’re done!
With LSLIB
- Make sure your Game at the top of the program is set to Baldur's Gate 3
- In the PAK / LSV Tools tab, focus on the Create Package section
- Fill in Source Path with the location of the folder you want to package
- Fill in Package Path with the same path as Source, but add
.pak
to the end of your folder name - Set your version to V16
- Click Create Package