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Dip: Difference between revisions
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* The effect of dipping is similar to [[Coatings]] and mutually exclusive with them. | * The effect of dipping is similar to [[Coatings]] and mutually exclusive with them. | ||
* Some [[Coatings]] can be | * Some [[Coatings]] can be thrown on the ground to make a [[surface]]. This surface will persist between [[Long Rest|Long Rests]] | ||
** Dipping your weapon in the surface will give the coating effect. | ** Dipping your weapon in the surface will give the coating effect. | ||
Latest revision as of 21:52, 7 January 2024
Dip is a common bonus action that allows the user to dip their weapons into a surface, causing them to deal extra damage.
Description
Dip a weapon into a surface to alter the surface or enhance the weapon.
If you are dual-wielding, you dip both weapons.
Properties
- Cost:
- Bonus action
- Details:
- Range: 3 m / 10 ft
Condition: Dipped in Fire
Condition: Dipped in Poison
Notes
- Despite the tooltip description stating you can use the Dip ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.
- The effect of dipping is similar to Coatings and mutually exclusive with them.
- Some Coatings can be thrown on the ground to make a surface. This surface will persist between Long Rests
- Dipping your weapon in the surface will give the coating effect.
- Weapons can be dipped into any object with the Condition, including torches, candles, and burning party members. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping.