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* A bugbear assassin headed for [[Nadira]] east of the ramparts in the grove must be stopped.
* A bugbear assassin headed for [[Nadira]] east of the ramparts in the grove must be stopped.
* [[Kagha]] must be dissuaded from killing [[Arabella]] in the Inner Sanctum of the grove.
* [[Kagha]] must be dissuaded from killing [[Arabella]] in the Inner Sanctum of the grove.
* [[Mirkon]] must be saved and alive from [[Investigate the Beach]] quest. This also must be done before [[Defeat the Goblins]] quest is finished.
* [[Mirkon]] must be saved during the [[Investigate the Beach]] quest. This also must be done before [[Defeat the Goblins]] quest is finished.
* For [[The Dark Urge (origin)]] specifically: [[Alfira]] must be knocked out before long resting and replaced by a Dragonborn bard [[Quil]] during Dark Urge's personal camp event.
* For [[The Dark Urge (origin)]] specifically: [[Alfira]] must be knocked out before long resting and replaced by a Dragonborn bard [[Quil]] during Dark Urge's personal camp event.



Revision as of 15:28, 6 January 2024

Leave No One Behind is an achievement in Baldur's Gate 3 that requires the player to save all the Tiefling Refugees whenever possible. If the conditions are met, this achievement is awarded upon completing the game.

Act One

Act Two

  • If you fight the Strange Ox, make sure Dammon remains alive.
  • Don't let any tieflings die during the initial raid on the Last Light Inn
  • When the Inn is raided, Mol will be kidnapped to Moonrise Towers and she won't be found until Act 3. See also Find Mol.
  • Save Rolan at the southern end of the river from an attack by multiple Shadows
  • Rescue all the tieflings from Moonrise Towers before entering the Shadowfell as part of the Find the Nightsong quest. See also Rescue the Tieflings, saving them is enough, checking on them is not necessary for completing this quest.
  • Do not choose to kill the Nightsong.
  • Find Arabella in Reithwin Town and complete Find Arabella's Parents
  • Rescue Zevlor in the Illithid colony. See also Find Zevlor.

Act Three