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Meazel: Difference between revisions
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{{ | {{Infobox statistics | ||
| | | str = 12 | ||
| dex = 19 | |||
| con = 12 | |||
| int = 14 | |||
| | | wis = 14 | ||
| | | cha = 10 | ||
| | | level = 5 | ||
| | | name = Meazel | ||
| | | type = humanoid | ||
|level = 5 | | amour_class = 14 | ||
| | | hit_points = 68 | ||
|type = | | action1_name = Garrotte (Meazel) | ||
| image = Meazel Lil Guy.PNG | |||
| | | imagesize = 200px | ||
| | | hit_points_tactician = 88 | ||
| race = Meazel | |||
| size = Medium | |||
| weight_kg = 75 | |||
| | | weight_lb = 150 | ||
| initiative = 4 | |||
| | | feature1_name = Darkvision | ||
| | | feature1_mode = Balanced | ||
| | | feature1_description = Can see in the dark up to 12m/40ft | ||
| | | feature2_name = Opportunity Attack | ||
| | | feature2_mode = Balanced | ||
| | | feature2_description = Automatically attack an enemy moving out reach | ||
| | | action1_mode = Balanced | ||
| | | action1 = {{DamageInfo|3d6|Bludgeoning}} | ||
| | {{cond|Garrotted}} | ||
| | {{cond|Restrained}} | ||
| | | action2_name = Shadow Teleport (Meazel) | ||
| | | action2_mode = Balanced | ||
| | | action2 = Teleport to an unoccupied, obscured location. If [[Garrotte (Meazel)|garrotting]] a creature, it teleports with you. | ||
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}} | }} | ||
'''Meazels''' are [[humanoid]] creatures and a [[non-playable race]] found in [[Act Two]]. They attack their victims by restraining them with {{SAI|Garrotte (Meazel)|Garrotte}} and teleporting them deep into the shadow curse. | |||
{{ | |||
== | == Overview == | ||
{{Q|Twisted, cruel hermits affected by the Shadowfell. Imbued with magic, they move through the shadows to snatch their victims.|author=in-game racial description}} | |||
Meazels are encountered in the [[Ruined Battlefield]] at the rotting potter's house near {{Coords|-43|7}}. They will be poised to [[Ambushing (Condition)|ambush]] the party, but can be discovered with a passive {{Ability check|Perception|10}}. | |||
== External Links == | == External Links == |
Revision as of 08:20, 6 January 2024
Meazel | |||||||||||||
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Medium humanoid | |||||||||||||
Level 5 Meazel | |||||||||||||
Stats | |||||||||||||
Hit points |
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Weight | 75 kg (150 lb) | ||||||||||||
Initiative | 4 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Can see in the dark up to 12m/40ft | ||||||||||||
| Automatically attack an enemy moving out reach | ||||||||||||
Actions | |||||||||||||
3d6 (3~18) Bludgeoning
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Teleport to an unoccupied, obscured location. If garrotting a creature, it teleports with you. |
Meazels are humanoid creatures and a non-playable race found in Act Two. They attack their victims by restraining them with and teleporting them deep into the shadow curse.
Overview
“ | Twisted, cruel hermits affected by the Shadowfell. Imbued with magic, they move through the shadows to snatch their victims. |
„ |
— in-game racial description |
Meazels are encountered in the Ruined Battlefield at the rotting potter's house near X: -43 Y: 7. They will be poised to ambush the party, but can be discovered with a passive DC 10 Perception check.
External Links
Meazel on the Forgotten Realms Wiki