Ad placeholder
Create or Destroy Water: Difference between revisions
Jump to navigation
Jump to search
Chronofreak (talk | contribs) mNo edit summary |
m (Add Wavemother's Robe to Granted By Items) |
||
Line 14: | Line 14: | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by feats = Magic Initiate: Cleric, Magic Initiate: Druid | | granted by feats = Magic Initiate: Cleric, Magic Initiate: Druid | ||
| granted by items = Rain Dancer:Short Rest | | granted by items = Rain Dancer:Short Rest, Wavemother's Robe:Long Rest | ||
| summary = This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces). | | summary = This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces). | ||
| description = Choose to call forth rain or destroy a water-based surface. | | description = Choose to call forth rain or destroy a water-based surface. |
Revision as of 07:05, 5 January 2024
Create or Destroy Water is a level 1 transmutation spell. This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces).
Description
Choose to call forth rain or destroy a water-based surface.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- Range: 9 m / 30 ft
- AoE: 4 m / 13 ft (Radius)
At higher levels
Upcast: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by2m / 5ft
for each Spell Slot Level above 1st. Variants
Condition: Wet
How to learn
Classes:
- Class Level 6: Storm Sorcery (Storm Spell)
Granted by the following items:
- Rain Dancer ( Recharge: Short rest)
- Wavemother's Robe ( Recharge: Long rest)
Notes
- Create water applies the condition: Vulnerability to Cold and Lightning damage (double damage).
- Lightning Spells cast on water causes the condition: Removing their reaction and having a chance to stun.
- Electrified Water + a Fire Spell causes Electrified Steam, which resets the Shocked and Wet conditions.
- A Cold spell freezes the water/mist and creates an Ice Surface, causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall prone status effect unless succeeding a DEX Save. (e.g. Create Water + Glyph of Warding).