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Last Light Inn - Cellar: Difference between revisions

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==Overview==
==Overview==
{{SpoilerWarning}}
{{SpoilerWarning}}
The cellar can be reached a number of ways: through a wooden door near the inn's docks {{coords|-47|144}}, descending down roots in a house in the [[Ruined Battlefield]] across the river from the inn at {{coords|30|156}}, or by being caught in a criminal act and sent to "prison".
The cellar can be reached a number of ways: through a wooden door near the inn's docks {{coords|-47|144}}, descending down the knotted roots in a house in the [[Ruined Battlefield]] across the river from the inn at {{coords|30|156}}, or by being caught in a criminal act and sent to "prison".


===Storage===
===Storage===
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===Selûnite shrine===
===Selûnite shrine===
Beyond either the double oak doors in the cellar, or the door by the stream, is a large area with a Selûnite shrine and seven [[Meenlock]]s. The meenlocks can cause {{cond|Frightened}} and {{cond|Paralysed}}, and have a weakness to light.
Beyond either the double oak doors in the cellar, or the door by the stream, is a large area with a Selûnite shrine and seven [[Meenlock]]s. The meenlocks can cause {{cond|Frightened}} and {{cond|Paralysed}}, and have a weakness to light. Reading [[Halfred's Note]] at the shrine begins or advances the quest [[Investigate the Selûnite Resistance]].


By the shrine is a [[Last Light Side Entrance Key]] and [[Idol of Selûne]], which can have a reaction from [[Shadowheart]].
By the shrine is a [[Last Light Side Entrance Key]] and [[Idol of Selûne]], which triggers a reaction from [[Shadowheart]].


==Creatures==
==Creatures==

Revision as of 03:43, 5 January 2024

Last Light Inn - Cellar is a location in the Shadow-Cursed Lands in Act Two. The Last Light Inn's cellar acts as storage, a makeshift prison, and historically as a hideaway for followers of Selûne.

Shadow-Cursed Lands
Ruined Battlefield Last Light Inn - Cellar Last Light Inn

Overview

The cellar can be reached a number of ways: through a wooden door near the inn's docks X: -47 Y: 144, descending down the knotted roots in a house in the Ruined Battlefield across the river from the inn at X: 30 Y: 156, or by being caught in a criminal act and sent to "prison".

Storage

The main room of the cellar is a run-down storage area, with several Camp Supplies. To the East is a cell, and to the north is a visible but apparently inaccessible area.

There are two exits (or entrances) to this area: through a metal door in the south-eastern room, accessible through a breakable wall in one of the #cells, or through the double oak doors at X: 27 Y: -722 which are obscured by a stack of crates and a cobweb.

Cells

South of the main entrance are two cells, one with some camp supplies and the other where the player will be placed if they commit a crime. The latter cell can be accessed through the locked cage door, or by breaking the sealed fireplace on the eastern wall (there is a smokepowder barrel against this wall if accessed from the east).

In an adjacent room is a wooden chest with some alchemical ingredients, and a set of Thieves' Tools. On the eastern wall is a set of locked metal doors which leads out to a cave with a stream. This secondary area has a trapped heavy chest containing a Coruscation Ring.

Selûnite shrine

Beyond either the double oak doors in the cellar, or the door by the stream, is a large area with a Selûnite shrine and seven Meenlocks. The meenlocks can cause Frightened Frightened and Paralysed Paralysed, and have a weakness to light. Reading Halfred's Note at the shrine begins or advances the quest Investigate the Selûnite Resistance.

By the shrine is a Last Light Side Entrance Key and Idol of Selûne, which triggers a reaction from Shadowheart.

Creatures

Notable loot

Hidden treasure

  • X: 25 Y: -727: random minor treasure