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Metamagic: Difference between revisions
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(Specified what Distant spell does for melee spells.) |
(Added a short note that is useful to know with Metamagic: Sorcery Points are regained after a Long Rest.) |
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When a metamagic passive is toggled on, affected spells will get a white glow and the Sorcery Points will be added to the spell cost. | When a metamagic passive is toggled on, affected spells will get a white glow and the Sorcery Points will be added to the spell cost. | ||
Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10. | Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10. | ||
Sorcery Points are regained after a [[Resting|Long Rest]]. | |||
== List of Metamagic types == | == List of Metamagic types == |
Revision as of 01:29, 4 January 2024
Metamagic is a Sorcerer Class Feature that allows the user to add additional effects to magic spells in exchange for Sorcery Points.
When a metamagic passive is toggled on, affected spells will get a white glow and the Sorcery Points will be added to the spell cost.
Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10.
Sorcery Points are regained after a Long Rest.
List of Metamagic types
Metamagic | Level | Sorcery Points | Grants |
---|---|---|---|
2+ | 1 | Allies automatically succeed Saving Throws against spells that require them. | |
2+ | 1 | Extends the range of a spell by 50%. Melee spells are increased to Range: 9 m / 30 ft. | |
2+ | 1 | Double the duration of Conditions, summons, and surfaces caused by spells. | |
2+ | 1 per Spell Slot level (Cantrips are 1) | Spells that only target 1 creature can target an additional creature. | |
3+ | 3 | Targets of spells that require Saving Throws have Disadvantage on their first Saving Throw. | |
3+ | 3 | Spells that take an Action take a Bonus action instead. | |
3+ | 1 | You can cast spells while . |