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Szarr Palace: Difference between revisions
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====Ballroom==== | ====Ballroom==== | ||
The ballroom leads to Cazador's office, a dining room, a ladder leading to the attic, and an elevator leading to [[Cazador's Dungeon]]. | The ballroom leads to Cazador's office, a dining room, a ladder leading to the attic, a hidden trapdoor leading to a secret area, and an elevator leading to [[Cazador's Dungeon]]. | ||
The two side rooms containing the dining room and attic entrance both have a button inside. Pressing a button in either room will seal one room and open the other. | The two side rooms containing the dining room and attic entrance both have a button inside. Pressing a button in either room will seal one room and open the other. | ||
The room north west of the ballroom has a chest underneath which a trapdoor is hidden. This trapdoor leads to a secret area with a chest which contains some random loot and a book, [[Dawsen Kiltmaker's Confession]]. This secret area used to have a puzzle with levers which nobody was able to solve. [[Patch 5]] probably alluded to this puzzle, "Fixed the puzzle in Cazador's Palace.", but currently the levers are gone. It's unclear whether things have been fixed, removed or are still bugged. | |||
[[Counting House Safe n°1 Key]] can be found in an Opulent Chest in the room in the north-western corner {{Coords|-1308|1020}}. | [[Counting House Safe n°1 Key]] can be found in an Opulent Chest in the room in the north-western corner {{Coords|-1308|1020}}. |
Revision as of 21:07, 3 January 2024
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The Szarr Palace is a location and home of Cazador Szarr, located in the Lower City in Baldur's Gate.
Accessing the Szarr Palace
The Szarr Palace can be accessed by climbing the central watch tower at the Lower City Central Wall Waypoint. Head north on the ramparts, climbing another watch tower and again heading north until arriving at the Szarr Palace's door.
Locations
Upper Floor
Directly across from the entrance, the player can find a Sinister Door which leads to the ballroom. To enter, a Kozakuran Dictionary and the Szarr Family Ring are needed.
Chamberlain's Suite
Past a curtain and continuing east there is the Chamberlain's bedroom and an office. In the corner of the two rooms is a secret room, which can be accessed through illusory walls situated both in the bedroom and office. In the secret room the dead body of a Werewolf named Lurianna Sauvage can be found along with the Chamberlain's Private Room Key.
Ballroom
The ballroom leads to Cazador's office, a dining room, a ladder leading to the attic, a hidden trapdoor leading to a secret area, and an elevator leading to Cazador's Dungeon.
The two side rooms containing the dining room and attic entrance both have a button inside. Pressing a button in either room will seal one room and open the other.
The room north west of the ballroom has a chest underneath which a trapdoor is hidden. This trapdoor leads to a secret area with a chest which contains some random loot and a book, Dawsen Kiltmaker's Confession. This secret area used to have a puzzle with levers which nobody was able to solve. Patch 5 probably alluded to this puzzle, "Fixed the puzzle in Cazador's Palace.", but currently the levers are gone. It's unclear whether things have been fixed, removed or are still bugged.
Counting House Safe n°1 Key can be found in an Opulent Chest in the room in the north-western corner X: -1308 Y: 1020.
Lower Floor
Located on the lower floor of the Palace is a guest room in the south, the kennels, a dormitory and the favoured spawn bedchamber in the north-east corner.
Guest Room
In the southern bedroom is the corpse of Victoria. Going near the corpse without precautions will cause the player to take Necrotic damage, as the corpse has the condition. This condition can be removed with , or endured with an Elixir of Necrotic Resistance.
Inside the Mahogany Wardrobe near the bed the player can find the Kozakuran Dictionary, needed to open the Sinister Door. In a locked chest in this room you can find the Helmet of Grit.
The Kennels
Behind a hidden door are the kennels, where the party can encounter the skeleton Godey. Godey can be persuaded or fought to obtain the Szarr Family Ring required to open the Sinister Door.
Attic
Accessible through a ladder in a side room in the north-eastern corner of the ballroom X: -1262 Y: 1019.
The attic contains several lore-related letters from Amanita Szarr and a Silver Key found in a chest on the top-most floor.
Related locations
Related quests
Notable loot
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
- Counting House Safe n°1 Key
- Kozakuran Dictionary
- Helmet of Grit
- Chamberlain's Private Room Key
- Szarr Family Ring