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Faerie Fire: Difference between revisions

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m (Updated save fields)
(AoE)
Line 18: Line 18:
| range m = 18
| range m = 18
| range ft = 60
| range ft = 60
| aoe = radius
| aoe m = 6
| aoe ft = 20
| condition = Faerie Fire
| condition = Faerie Fire
| condition duration = 10
| condition duration = 10
| condition save = Dexterity
| condition save = Dexterity
| higher levels =
| higher levels =  
| notes = * [[Drow]] and [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] can only cast the spell once per [[Long Rest]].
| notes = * [[Drow]] and [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] can only cast the spell once per [[Long Rest]].
* The versions of Faerie Fire granted by the [[Hellrider Longbow]] and [[Xyanyde]] are activated under certain attack conditions. These pieces of equipment do not grant full casts of the spell.
* The versions of Faerie Fire granted by the [[Hellrider Longbow]] and [[Xyanyde]] are activated under certain attack conditions. These pieces of equipment do not grant full casts of the spell.

Revision as of 22:56, 2 January 2024

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Faerie Fire.webp

Faerie Fire is a level 1 evocation spell. This spell allows spellcasters to conjure brilliant light. Any creature caught in the radius temporarily sheds faint light and prevents Invisible Invisible.

Description

All targets within the light turn visible, and Attack rolls against them have Advantage Icon.png Advantage.

Properties

Cost
Action + Level 1 Spell Slot
Details
DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Faerie Fire

Faerie Fire Faerie Fire

Duration: 10 turns

Dexterity saving throw

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Notes

External links