Modding:Creating Armor Mods: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 26: Line 26:
*[[Guide:AssetPrefixReferences|Asset Prefix References]]
*[[Guide:AssetPrefixReferences|Asset Prefix References]]
*[[Modding:Body Models|Body Models]]
*[[Modding:Body Models|Body Models]]


=== 3d References ===
=== 3d References ===
Line 44: Line 45:
*[https://www.nexusmods.com/baldursgate3/mods/502 BG3 Mini Tool- convert values into the ones the game uses]
*[https://www.nexusmods.com/baldursgate3/mods/502 BG3 Mini Tool- convert values into the ones the game uses]
*[https://bg3-dyes.tumblr.com/ Examples of dyes on in game clothing/armor]
*[https://bg3-dyes.tumblr.com/ Examples of dyes on in game clothing/armor]
=== Finding Items and stats in the game files ===
* [https://docs.google.com/spreadsheets/d/152UzjrGGHZWi_2fZ33mWdgQMRKzMMgV6iLfKVprvFJ8/edit?pli=1#gid=1997487230 Item spreadsheet and where they are found]
*





Revision as of 12:30, 2 January 2024

Bgwiii.png CommunityGuidesModding

Modding guides
Modding resources


In order to create a custom outfit mesh you will need:

Guides

Start here.

Create and Export a Mesh in Blender

Making an Item's LSX codes to get it into the game as a standalone item

Create Outfit Textures

Create MSK maps

Texture Formatting

References

Finding Models and textures in the game files


3d References

Icon Creation

Dye and Colour Palette creation

Finding Items and stats in the game files