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Backbreaker: Difference between revisions

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* {{Attack Roll}}
* {{Attack Roll}}
* {{Range|melee}} (Inherits Weapon Range)
* {{Range|melee}} (Inherits Weapon Range)
* {{SavingThrow|STR}} to avoid being knocked[[File:Prone Condition Icon 3.png|frameless|upright=0.15]][[Prone]] for 2 turns
* {{SavingThrow|STR}} to avoid being knocked [[Prone]]
* {{Recharge|Short Rest}}
* {{Recharge|Short Rest}}
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Prone Condition Icon 3.png|frameless|upright=0.12]] Prone</strong>
|-
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 2 turns}}
* Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]].
* Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 10ft</code> of the creature.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
|}


== Notes ==
== Notes ==
* '''Backbreaker''' deals damage as if your weapon damage die was 1d4.
* '''Backbreaker''' deals damage as if your weapon damage die was 1d4.

Revision as of 08:47, 14 March 2023

Backbreaker is a Weapon Action. This action is available to characters that are proficient in and are wielding a Warhammer in their main hand.

Description

Put extra force behind your strike to deal 1d4 Physical + Strength Modifier damage and possibly knock your enemy Prone.

Properties

Action

Notes

  • Backbreaker deals damage as if your weapon damage die was 1d4.