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Savage Attacks: Difference between revisions

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(savage attack and brutal crit work together, tested on half-orc barb, added to notes)
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** This seems to be linked to the fact that the smite damage seems to be computed separately from the base attack.{{Verify}}
** This seems to be linked to the fact that the smite damage seems to be computed separately from the base attack.{{Verify}}
* This feature does not work with unarmed attacks or [[Wildshape]] melee attacks.
* This feature does not work with unarmed attacks or [[Wildshape]] melee attacks.
* The combat log denotes the activation of this skill as [[Brutal Critical]] and not as Savage Attacks
** Both Savage Attacks and [[Brutal Critical]] will activate on a critical hit
}}
}}

Revision as of 13:01, 1 January 2024

Savage Attacks.webp

Savage Attacks is a passive feature available to half-orcs. When they score a critical hit with a melee weapon attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Description

When you land a Critical Hit with a melee weapon attack, you deal an extra dice of weapon damage.

How to learn

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Notes

  • Off-hand weapons also roll an extra damage die on critical hits.
  • This feature also adds one dice on critical hits performed using the paladin smite ability. This means that a critical hit with smite activated will get a total of two additional dice.
    • This seems to be linked to the fact that the smite damage seems to be computed separately from the base attack.[Needs Verification]
  • This feature does not work with unarmed attacks or Wildshape melee attacks.
  • The combat log denotes the activation of this skill as Brutal Critical and not as Savage Attacks