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Savage Attacks: Difference between revisions
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GoingMenthol (talk | contribs) (savage attack and brutal crit work together, tested on half-orc barb, added to notes) |
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** This seems to be linked to the fact that the smite damage seems to be computed separately from the base attack.{{Verify}} | ** This seems to be linked to the fact that the smite damage seems to be computed separately from the base attack.{{Verify}} | ||
* This feature does not work with unarmed attacks or [[Wildshape]] melee attacks. | * This feature does not work with unarmed attacks or [[Wildshape]] melee attacks. | ||
* The combat log denotes the activation of this skill as [[Brutal Critical]] and not as Savage Attacks | |||
** Both Savage Attacks and [[Brutal Critical]] will activate on a critical hit | |||
}} | }} |
Revision as of 13:01, 1 January 2024
Savage Attacks is a passive feature available to half-orcs. When they score a critical hit with a melee weapon attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Description
When you land a Critical Hit with a melee weapon attack, you deal an extra dice of weapon damage.
How to learn
Races:
- Character level 1: Half-orc
(Character level is the sum of all class levels for a multi-classed character.)
Notes
- Off-hand weapons also roll an extra damage die on critical hits.
- This feature also adds one dice on critical hits performed using the paladin smite ability. This means that a critical hit with smite activated will get a total of two additional dice.
- This seems to be linked to the fact that the smite damage seems to be computed separately from the base attack.[Needs Verification]
- This feature does not work with unarmed attacks or Wildshape melee attacks.
- The combat log denotes the activation of this skill as Brutal Critical and not as Savage Attacks
- Both Savage Attacks and Brutal Critical will activate on a critical hit