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Sanctuary: Difference between revisions

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m (Added note about throwing)
(Feat: Magic Initiate)
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| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| granted by feats = Magic Initiate: Cleric
| cost = bonus, spell1
| cost = bonus, spell1
| range = ranged
| range = ranged

Revision as of 18:45, 31 December 2023

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Sanctuary.webp

Sanctuary is a level 1 abjuration spell. This spell allows spellcasters to ward themselves or an ally against enemy attacks.

Description

You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.

Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.

Properties

Cost
Bonus action + Level 1 Spell Slot
Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Sanctuary

Sanctuary Sanctuary

Duration: 10 turns

  • Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive Sanctuary Blocked Sanctuary Blocked for 1 turn.

How to learn

Classes:

Feats:

Notes

  • Missing an attack does not remove Sanctuary.
  • Throw Throw is considered a harmful action so throwing anything including healing potions, will end your sanctuary.

External Links