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Arms of Hadar: Difference between revisions
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HiddenDragon (talk | contribs) (Updated save fields) |
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| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s. | | summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s. | ||
| description = Prevent targets from using reactions. | | description = Prevent targets from using reactions. | ||
| cost = action, spell1 | | cost = action, spell1 | ||
| attack roll = | | attack roll = | ||
Line 18: | Line 16: | ||
| damage modifier = | | damage modifier = | ||
| damage type = Necrotic | | damage type = Necrotic | ||
| concentration = | | concentration = | ||
| range = self | | range = self | ||
| save = STR | |||
| on save = Targets still take half damage but are able to use {{Action|reaction}}s. | |||
| aoe = Radius | | aoe = Radius | ||
| aoe m = 3 | | aoe m = 3 |
Revision as of 18:42, 31 December 2023
Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.
Description
Prevent targets from using reactions.
Properties
At higher levels
Upcast: Deals an additional 1d6Necrotic damage per level.Condition: Arms of Hadar
How to learn
Notes
The incantation for Arms of Hadar is Morē, the Latin command "die!"