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Contagion: Difference between revisions
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(Added a couple notes about Contagion uses and misleading in-game descriptions to create a better understanding of the spell. This spell is heavily underutilized and I feel like with better documentation, more people would be incentivized to use it.) |
(Wording) |
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| higher levels = | | higher levels = | ||
| variants = Contagion: Filth Fever, Contagion: Flesh Rot, Contagion: Slimy Doom, Contagion: Seizure, Contagion: Mindfire, Contagion: Blinding Sickness | | variants = Contagion: Filth Fever, Contagion: Flesh Rot, Contagion: Slimy Doom, Contagion: Seizure, Contagion: Mindfire, Contagion: Blinding Sickness | ||
| notes = * The description of the spell is misleading, if the target fails 3 | | notes = * The description of the spell is misleading, if the target fails 3 Saving Throws, the disease persists after a long rest, essentially forever, or until the target gets healed by {{SAI|Lesser Restoration|w=30}} or something similar. | ||
* Casting Contagion outside of battle onto any NPC is not considered an aggressive action. | * Casting Contagion outside of battle onto any NPC is not considered an aggressive action. | ||
* Missing the attack roll when casting the spell, on the other hand, is considered an aggressive action and might turn NPCs hostile. | * Missing the attack roll when casting the spell, on the other hand, is considered an aggressive action and might turn NPCs hostile. |
Revision as of 22:57, 29 December 2023
Contagion is a level 5 necromancy spell. This spell allows spellcasters to infect their target with an affliction of their choosing, potentially resulting in the target contracting a disease.
Description
Poison a target and possibly afflict them with a disease of your choice.
Once infected, the target will roll a Constitution Saving throw each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the Disease chosen by the spellcaster.
Properties
- Cost
- Action + Level 5 Spell Slot
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Variants
Condition: Contagion Poisoned
- Has Disadvantage on Attack rolls and Checks.
- Each turn, it must succeed on a Saving throw, or the Poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the Disease corresponding to the variant of the spell Contagion that was cast.
How to learn
Classes:
- Class Level 9: Cleric, Druid, Circle of the Spores (Circle Spell), and Circle of the Land (Arctic/Forest/Underdark)
- Class Level 10: Bard (via Magical Secrets)
Notes
- The description of the spell is misleading, if the target fails 3 Saving Throws, the disease persists after a long rest, essentially forever, or until the target gets healed by or something similar.
- Casting Contagion outside of battle onto any NPC is not considered an aggressive action.
- Missing the attack roll when casting the spell, on the other hand, is considered an aggressive action and might turn NPCs hostile.
- Furthermore, if the NPC fails the 3 rolls, gets afflicted by the corresponding diseased condition and the caster is in sight, the NPC will turn hostile. Simply walk outside of their sight range, sneak or go invisible when they fail their third roll to prevent this.
- Another strategy is going to camp, but another party member has to remain close to the NPC, otherwise they will not roll their Saving Throws and will never get afflicted. The NPC will not turn hostile to anyone who isn't the caster.
External Links
- Contagion on the Forgotten Realms Wiki