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Guardian of Faith (passive feature): Difference between revisions
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| summary = '''Guardian of Faith''' is a passive feature that allows a creature to make a melee {{Attack Roll}} against enemies when they move into the creature's melee range. This is opposite of how [[Opportunity Attack]] works. | | summary = '''Guardian of Faith''' is a passive feature that allows a creature to make a melee {{Attack Roll}} against enemies when they move into the creature's melee range. This is opposite of how [[Opportunity Attack]] works. | ||
| description = When an Enemy enters your attack range, you can strike them. | | description = When an Enemy enters your attack range, you can strike them. | ||
| image = Guardian of Faith | | image = Guardian of Faith.webp | ||
| used by creatures = Guardian of Faith (creature) | | used by creatures = Guardian of Faith (creature) | ||
}} | }} |
Revision as of 00:44, 28 December 2023
This page is about the passive feature, Guardian of Faith. For other similar pages, see Guardian of Faith (Disambiguation).
Guardian of Faith is a passive feature that allows a creature to make a melee Attack roll against enemies when they move into the creature's melee range. This is opposite of how Opportunity Attack works.
Description
When an Enemy enters your attack range, you can strike them.
How to learn
Used by creatures: Guardian of Faith (creature)