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Absolute Power: Difference between revisions
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(Added the extra strength modifier increase to damage that isn't listed on the weapons description) |
(Added save DC and corrected extra damage) |
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Line 8: | Line 8: | ||
| cost = action | | cost = action | ||
| damage = weapon | | damage = weapon | ||
| extra damage = | | extra damage = <nowiki>Strength modifier</nowiki> | ||
| extra damage type = | | extra damage type = Weapon | ||
| extra damage 2 = | | extra damage 2 = 1d6 | ||
| extra damage type 2 = | | extra damage type 2 = Force | ||
| attack roll = yes | | attack roll = yes | ||
| save = Strength | | save = Strength | ||
| save dc = caster | |||
| range = weapon | | range = weapon | ||
| recharge = Short Rest | | recharge = Short Rest | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 21:00, 27 December 2023
Faithbreaker is a weapon action that deals additional Force damage, adds your strength bonus to your damage a second time, and pushes targets away.
Description
A surge of Divine energy accompanies your swing. It deals an additional 1d6Force damage and possibly pushes your target back 5 m / 17 ft.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + Strength modifier Weapon
- + 1d6 (1~6) Force
- Details
- Attack roll
- STR Save (Spell save DC) (On Save: Target isn't pushed back.)
- Range: Normal weapon range
- Recharge: Short rest
How to learn
Granted by the weapons: