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As an adventurer, you possess many skills to protect yourself and your allies during your adventures. Depending on your [[Background]], [[Class]], [[Race]], and [[Equipment]], you gain different feats, proficiencies, and other abilities. | |||
As an adventurer, you possess many skills to protect yourself and your allies during your | |||
== Player Actions == | == Player Actions == | ||
=== | === {{Action}} === | ||
''Main page: [[Action]]'' | |||
'''Action''' is the primary resource a character can use during a turn. It allows characters to perform various abilities, such as [[Main Hand Attack|Attack]], [[Dash]], [[Spells|Spellcasting]], etc. | |||
=== {{Action|Bonus}} === | |||
''Main page: [[Bonus Action]]'' | |||
''' | '''Bonus Action''' is a secondary resource a character can use during a turn. It allows characters to perform various abilities, such as [[Shove]], [[Hide]], [[Spells|Spellcasting]], etc. | ||
=== [[ | === {{Action|Reaction}} === | ||
''Main page: [[Reaction]]'' | |||
'''Reaction''' is | '''Reaction''' is a secondary resource a character can use during a combat round. It allows characters to perform various abilities - even outside their own turn - such as [[Opportunity Attacks]]. | ||
== Feats == | == Feats == | ||
''Main page: [[Feat]]'' | ''Main page: [[Feat]]'' | ||
At certain levels, you have the choice between two points of [[Ability Score]] improvement or one [[Feat]] (though some Feats also include a single point of Ability Score Improvement). Feats can grant you certain types of [[Proficiency]], give you spellcasting capabilities, or provide various other benefits. | |||
== Proficiency == | == Proficiency == | ||
''Main page: [[Proficiency]]'' | ''Main page: [[Proficiency]]'' | ||
''See also: [[Proficiency Bonus]]'' | ''See also: [[Proficiency Bonus]]'' | ||
'''Proficiency''' indicates a specific talent your character has | '''Proficiency''' indicates a specific talent your character has, whether it's knowing how to effectively handle a certain type of [[Weapon]], fight in a certain type of [[Armour]], or being talented in a specific [[Skills|Skill]] set such as Athletics or Animal Handling. | ||
When you have a certain Proficiency, you gain [[Proficiency Bonus]] on corresponding rolls. The bonus added to the roll depends on your character's level. | When you have a certain Proficiency, you gain [[Proficiency Bonus]] on corresponding rolls. The bonus added to the roll depends on your character's level. | ||
== Spellcasting == | == Spellcasting == | ||
'''Spellcasting''' is the ability to cast [[Spell]]s. Through spellcasting, you can harm, heal, hinder, or buff targets. Different classes have different ways to learn, prepare, and channel their magic for spells. | |||
'''Spellcasting''' is the ability to cast [[Spell]]. Through spellcasting, you can harm, heal, hinder, or buff | |||
Classes capable of spellcasting: | Classes capable of spellcasting: | ||
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* [[File:Wizard Class Icon.png|frameless|upright=0.1]] [[Wizard]] | * [[File:Wizard Class Icon.png|frameless|upright=0.1]] [[Wizard]] | ||
=== List | === List of Spells === | ||
* [[Spells#All Spells|All Spells]] | * [[Spells#All Spells|All Spells]] | ||
** [[Spells#Cantrips|All Cantrips]] | ** [[Spells#Cantrips|All Cantrips]] | ||
** [[Spells# | ** [[Spells#Level 1 Spells|All Level 1 Spells]] | ||
** [[Spells# | ** [[Spells#Level 2 Spells|All Level 2 Spells]] | ||
** [[Spells# | ** [[Spells#Level 3 Spells|All Level 3 Spells]] | ||
== Conditions == | == Conditions == | ||
'''[[Condition|Conditions]]''' are | '''[[Condition|Conditions]]''' are the lingering effects of certain Spells, Class Features, etc. that may positively or negatively affect a creature. Knowing how to inflict, cure, or avoid certain Conditions can grant you the upper hand in many situations. | ||
'''List of Conditions:''' [[Condition#List | '''List of Conditions:''' [[Condition#List of Conditions|All Conditions]] |
Revision as of 04:16, 9 March 2023
As an adventurer, you possess many skills to protect yourself and your allies during your adventures. Depending on your Background, Class, Race, and Equipment, you gain different feats, proficiencies, and other abilities.
Player Actions
Action
Main page: Action
Action is the primary resource a character can use during a turn. It allows characters to perform various abilities, such as Attack, Dash, Spellcasting, etc.
Bonus action
Main page: Bonus Action
Bonus Action is a secondary resource a character can use during a turn. It allows characters to perform various abilities, such as Shove, Hide, Spellcasting, etc.
Reaction
Main page: Reaction
Reaction is a secondary resource a character can use during a combat round. It allows characters to perform various abilities - even outside their own turn - such as Opportunity Attacks.
Feats
Main page: Feat
At certain levels, you have the choice between two points of Ability Score improvement or one Feat (though some Feats also include a single point of Ability Score Improvement). Feats can grant you certain types of Proficiency, give you spellcasting capabilities, or provide various other benefits.
Proficiency
Main page: Proficiency
See also: Proficiency Bonus
Proficiency indicates a specific talent your character has, whether it's knowing how to effectively handle a certain type of Weapon, fight in a certain type of Armour, or being talented in a specific Skill set such as Athletics or Animal Handling.
When you have a certain Proficiency, you gain Proficiency Bonus on corresponding rolls. The bonus added to the roll depends on your character's level.
Spellcasting
Spellcasting is the ability to cast Spells. Through spellcasting, you can harm, heal, hinder, or buff targets. Different classes have different ways to learn, prepare, and channel their magic for spells.
Classes capable of spellcasting:
List of Spells
Conditions
Conditions are the lingering effects of certain Spells, Class Features, etc. that may positively or negatively affect a creature. Knowing how to inflict, cure, or avoid certain Conditions can grant you the upper hand in many situations.
List of Conditions: All Conditions