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Telekinetic Thrust: Difference between revisions
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HiddenDragon (talk | contribs) (Updated damage/saves fields) |
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|save = STR | |save = STR | ||
|save dc = 15 | |save dc = 15 | ||
|on save = Target still takes half damage but isn't shoved or prone. | |||
|condition = Prone | |condition = Prone | ||
|condition duration = 1 | |condition duration = 1 |
Revision as of 22:31, 26 December 2023
Telekinetic Thrust is an action that allows the user to shove a target with their mind.
Description
Shove a target with your mind.
The shove distance depends on your Strength and the target's weight.
Properties
- Cost:
- Action
- Damage:
- 3d10 + 4 (7~34) Force
- Details:
- Range: 9 m / {{{range ft}}} ft
- STR Save (DC 15) (On Save: Target still takes half damage but isn't shoved or prone.)
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Poltergeist