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Preserve Life: Difference between revisions
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[[File:Preserve Life Icon 2.png|frameless|right]] | |||
[[Category:Class Actions]][[Category:Actions]] | |||
[[File:Preserve Life Icon 2.png| | '''Preserve Life''' is an Action available to [[Life Domain]] [[Cleric]]s. This ability allows these Clerics to heal their allies. | ||
== Description == | == Description == | ||
Evoke a healing energy that | Evoke a healing energy that restores {{code|3 x Cleric Level}} [[Hit Points]] to allied creatures. | ||
Has no effect on undead and constructs. | Has no effect on undead and constructs. | ||
== Properties == | == Properties == | ||
{{ | {{InfoBlob|{{action}} + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] '''Channel Divinity''' Charge}} | ||
* | * Restore {{InfoBlob|{{DamageText|3 x Cleric Level|Healing}}}} to all allied creatures in range | ||
* | * {{Range|m=9|ft=30}} |
Revision as of 00:10, 9 March 2023
Preserve Life is an Action available to Life Domain Clerics. This ability allows these Clerics to heal their allies.
Description
Evoke a healing energy that restores 3 x Cleric Level
Hit Points to allied creatures.
Has no effect on undead and constructs.
Properties
Action + Channel Divinity Charge
- Restore 3 x Cleric Levelhit points to all allied creatures in range
- Range: 9 m / 30 ft