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Rush: Difference between revisions
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HiddenDragon (talk | contribs) m (Added warning) |
HiddenDragon (talk | contribs) (Updated damage/save fields) |
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| image = Boar Charge.webp | | image = Boar Charge.webp | ||
| cost = action | | cost = action | ||
| damage = | | damage = 1d6+1 | ||
| damage type = Slashing | |||
| damage modifier = Strength | |||
| attack roll = yes | | attack roll = yes | ||
| range = | | range = | ||
Line 11: | Line 13: | ||
| range ft = 30 | | range ft = 30 | ||
| save = | | save = | ||
| condition = | | condition = Prone | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition save = | | condition save = STR | ||
| | | condition dc = 11 | ||
| higher levels = | |||
| used by creatures = Vengeful Boar, Hellsboar, Tusk | | used by creatures = Vengeful Boar, Hellsboar, Tusk | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 20:24, 26 December 2023
Rush is an Action available to Hellsboars. This ability allows users to rush forward and damage all enemies and objects in a line.
Description
Charge forward and attack all enemies and objects in the way.Doesn't provoke Opportunity Attacks.
Properties
- Cost:
- Action
- Damage:
- 1d6 + 1 (2~7) + Strength modifier Slashing
- Details:
- Attack roll
- Range: 9 m / 30 ft
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Vengeful Boar, Hellsboar, and Tusk