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Rush: Difference between revisions

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m (Added warning)
(Updated damage/save fields)
Line 5: Line 5:
| image = Boar Charge.webp
| image = Boar Charge.webp
| cost = action
| cost = action
| damage = amount:1d6, type:Slashing, mod: Strength
| damage = 1d6+1
| damage type = Slashing
| damage modifier = Strength
| attack roll = yes
| attack roll = yes
| range =  
| range =  
Line 11: Line 13:
| range ft = 30
| range ft = 30
| save =  
| save =  
| condition = Hamstrung
| condition = Prone
| condition duration = 2
| condition duration = 2
| condition save =  
| condition save = STR
| higherlevels =  
| condition dc = 11
| higher levels =  
| used by creatures = Vengeful Boar, Hellsboar, Tusk
| used by creatures = Vengeful Boar, Hellsboar, Tusk
| notes =  
| notes =  
}}
}}

Revision as of 20:24, 26 December 2023

Boar Charge.webp

Rush is an Action available to Hellsboars. This ability allows users to rush forward and damage all enemies and objects in a line.

Description

Charge forward and attack all enemies and objects in the way.

Doesn't provoke Opportunity Attacks.

Properties

Cost:
Action
Damage:
D6 Slashing.png 1d6 + 1 (2~7) + Strength modifier Damage TypesSlashing
Details:
Attack roll
 Range: 9 m / 30 ft

Condition: Prone

Prone Prone

Duration: 2 turns

DC 11  Strength saving throw

How to learn

Used by creatures: Vengeful Boar, Hellsboar, and Tusk