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Repelling Protocol: Difference between revisions
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HiddenDragon (talk | contribs) (Updated damage fields) |
HiddenDragon (talk | contribs) (Updated save fields) |
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| damage type = Thunder | | damage type = Thunder | ||
| attack roll = | | attack roll = | ||
| save = | | save = STR | ||
| save dc = 18 | |||
| on save = Targets still take damage but are not pushed back and knocked prone. | |||
| recharge = | | recharge = | ||
| duration = | | duration = | ||
Line 21: | Line 23: | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = STR | | condition save = STR | ||
| condition dc = 18 | |||
| used by creatures = Steel Watcher Titan | | used by creatures = Steel Watcher Titan | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 20:04, 26 December 2023
Template:Up to date
Repelling Protocol is an Action used by the Steel Watcher Titan. This ability expels enemies back 9 m / 30 ft and knocks them Prone.
Description
Expel a wave of force to push assailants back 9 m / 30 ft and knock them .
Properties
- Cost:
- Bonus action
- Damage:
- 2d8 (2~16) Thunder
- Details:
- Range: 18 m / 60 ft
- STR Save (DC 18) (On Save: Targets still take damage but are not pushed back and knocked prone.)
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Steel Watcher Titan