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Open Wounds: Difference between revisions
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HiddenDragon (talk | contribs) (Updated damage fields) |
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|image = Generic Blood.webp | |image = Generic Blood.webp | ||
|range m = 18 | |range m = 18 | ||
|damage = | |damage = 2d6 | ||
|damage type = Piercing | |||
|cost = action | |cost = action | ||
|save = DEX | |||
|save dc = caster | |||
|condition = Bleeding | |condition = Bleeding | ||
|condition duration = 2 | |condition duration = 2 | ||
|condition save = DEX | |||
|condition dc = caster | |||
|used by creatures = Redcap | |used by creatures = Redcap | ||
}} | }} | ||
Revision as of 10:53, 26 December 2023
Open Wounds is a redcap action which causes an enemy to .
Description
Rend a creature's flesh and make them Bleed.
Properties
- Cost:
- Action
- Damage:
- 2d6 (2~12) Piercing
- Details:
- Range: 18 m / {{{range ft}}} ft
- DEX Save (Spell save DC)
Condition: Bleeding
Duration: 2 turns
Spell save DC Dexterity saving throw
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
How to learn
Used by creatures: Redcap