Ad placeholder

Yurgir/Combat: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Added a footnote about a behavior during combat.)
m (Willowisp moved page Yurgir/Combat to Yurgir/combat)
(No difference)

Revision as of 01:06, 25 December 2023

Yurgir
Yurgir Model.png
Stats
Level 10

STR

22
(+6)

DEX

16
(+3)

CON

21
(+5)

INT

15
(+2)

WIS

15
(+2)

CHA

16
(+3)
Bg3 content hr.png
Creature Race Icon.png  Race Fiend
Creature Type Icon.png  Type Fiend
HP Icon.png  HP 105; 136TTactician
Creature AC Icon.png  AC 17
Creature Size Icon.png  Size Large
Weight Icon.png  Weight 220 kg / 485 lbs
Initiative Icon.png  Initiative 8
Passive features
Resistances
Resistant to Non-Magical SlashingResistant to Non-Magical PiercingResistant to Non-Magical BludgeoningImmune to all FireResistant to Non-Magical ColdImmune to all Poison
Character information
Location Gauntlet of Shar X: -653 Y: -764
Allies Merregon Legionnaire, Nessa
Experience on kill 250
Additional information
Voice actor Stewart Scudamore

This page focuses on Yurgir's behaviour during his combat encounters. Yurgir is able to be fought at the Gauntlet of Shar, where he is joined by his Merregon Legionnaire, and at the House of Hope, where he is joined by Raphael, Korilla and six Vengeful Cambions.

Attacks and abilities

Generic Physical.webp
Infernal Dagger Infernal Dagger ()
D4 Slashing.png 2d4 + 6 (8~14) Damage TypesSlashing
+
D10 Poison.png 2d10 (2~20) Damage TypesPoison
+
D10 Poison.png 2d10 (2~20) Damage TypesPoison

Strike a fiendish blow that might Poison Poison the target and deal an additional 4d10Damage TypesPoison damage.

CON Save
 Range: Normal weapon range
Recharge: Per turn
One with Shadows.webp
Invisibility Invisibility ()
Become Invisible.
 Range: Self
Recharge: Per turn
Generic Thunder.webp
Concussive Burst Concussive Burst ()
D8 Thunder.png 5d8 (5~40) Damage TypesThunder

A thunderous blast that ripples over your foes and pushes them back.

CON Save
 Melee: 1.5 m / 5  ft
AoE: 8 m / 25 ft (Radius)
Recharge: Per turn
Generic Physical.webp
Volatile Cluster Volatile Cluster ()
D4 Bludgeoning.png 2d4 + 2 (4~10) Damage TypesBludgeoning
+
D8 Force.png 4d8 (4~32) Damage TypesForce
+
D8 Fire.png 4d8 (4~32) Damage TypesFire

Toss a cluster of 3 bombs that can possibly knock nearby creatures Prone Prone. Each bomb will explode in a Fiendish Flameblast Fiendish Flameblast

 Range: 14 m / 45 ft
Recharge: Per turn
Explosive Retribution.webp
Explosive Retribution Explosive Retribution
Toss a cluster of damaging explosives around you that explode in 2 turns, dealing 4d8Damage TypesFire and 4d8Damage TypesForce damage.
 Range: 10 m / 30 ft

Honour mode

[[* Once per round, Yurgir can spend a Legendary Action to Blinding Ambush a Hunted Hunted creature when it attempts to attack or cast a spell. ]]

Hunter's Mark.webp
Watchful Hunt Watchful Hunt
Observe your prey carefully, allowing you to interrupt their attacks and spells with a Blinding Ambush Blinding Ambush.
 Range: 18 m / 60 ft
Recharge: Per turn
Generic Physical.webp
Blinding Ambush Blinding Ambush
D10 Radiant.png 5d10 (5~50) Damage TypesRadiant

Try to Blind Blind a Hunted Hunted creature before it attacks or casts a spell against you.

 Range: Normal weapon range
Recharge: Per turn

Footnotes

  1. A wiki contributor observed this behaviour when landing a critical hit on Yugir from stealth, hitting Yurgir for a total of 17 piercing damage, which left Yurgir with a total of 14 hit points afterwards.
  2. A wiki contributor observed this behavior was not present when Yurgir had a Shocking Grasp (Condition) or similar condition.