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Healing Incense Aura: Difference between revisions

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| description = Emanating a soothing aura, You and nearby allies regain {{DamageText|1d4|Healing}} at the start of your turn
| description = Emanating a soothing aura, You and nearby allies regain {{DamageText|1d4|Healing}} at the start of your turn
| image = Healing Incense Aura.webp
| image = Healing Incense Aura.webp
| damage = amount:1d4, type:Healing
| damage = 1d4
| damage type = Healing
| cost = bonus
| cost = bonus
| range = self
| range = self

Revision as of 23:20, 22 December 2023

Template:Up to date
Healing Incense Aura.webp

Create Healing Incense Aura is a class action only found as a special action on the Devotee's Mace. It allows you to heal allies constantly for 10 turns

Description

Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn

Properties

Cost:
Bonus action
Damage:
D4 Healing.png 1d4 (1~4) hit points
Details:
 Range: Self
AoE: 9 m / 30 ft (Radius)
Recharge: Long rest

Condition: Healing Incense Aura

Healing Incense Aura Healing Incense Aura

Duration: 10 turns

  • Applies Healing Incense Healing Incense to affected entity and allies within  Range: 10 m / 30 ft, regaining 1d4hit points per turn.

Condition: Healing Incense

Healing Incense Healing Incense
  • Affected entity regains 1d4hit points at the start of the spellcaster's turn, as long as they remain within 10 m / 33 ft of them.

How to learn

Granted by items: