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Healing Incense Aura: Difference between revisions
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HiddenDragon (talk | contribs) (Updated damage fields) |
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| description = Emanating a soothing aura, You and nearby allies regain {{DamageText|1d4|Healing}} at the start of your turn | | description = Emanating a soothing aura, You and nearby allies regain {{DamageText|1d4|Healing}} at the start of your turn | ||
| image = Healing Incense Aura.webp | | image = Healing Incense Aura.webp | ||
| damage = | | damage = 1d4 | ||
| damage type = Healing | |||
| cost = bonus | | cost = bonus | ||
| range = self | | range = self |
Revision as of 23:20, 22 December 2023
Template:Up to date
Create Healing Incense Aura is a class action only found as a special action on the Devotee's Mace. It allows you to heal allies constantly for 10 turns
Description
Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn
Properties
- Cost:
- Bonus action
- Damage:
- 1d4 (1~4) hit points
- Details:
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- Recharge: Long rest
Condition: Healing Incense Aura
Duration: 10 turns
- Applies to affected entity and allies within Range: 10 m / 30 ft, regaining 1d4hit points per turn.
Condition: Healing Incense
- Affected entity regains 1d4hit points at the start of the spellcaster's turn, as long as they remain within 10 m / 33 ft of them.