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Gore (Minotaur): Difference between revisions
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{{Hatnote|For the version used by Deep Rothé, see [[Gore (Deep Rothé)]].}} | |||
{{ActionPage | {{ActionPage | ||
| image = Gore Minotaur.webp | | image = Gore Minotaur.webp | ||
Line 7: | Line 8: | ||
| range = melee | | range = melee | ||
| attack roll = yes | | attack roll = yes | ||
| damage = | | damage = 2d10 | ||
| damage type = Piercing | |||
| damage modifier = Strength | |||
| used by creatures = Minotaur | | used by creatures = Minotaur | ||
}} | }} |
Revision as of 23:04, 22 December 2023
For the version used by Deep Rothé, see Gore (Deep Rothé).
Gore is a class action used by Minotaurs. It deals 2d10+4Piercing damage and pushes a foe back 2m.
Description
Impale a target and push it back 2m.
Properties
- Cost:
- Action
- Damage:
- 2d10 (2~20) + Strength modifier Piercing
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- STR Save
How to learn
Used by creatures: Minotaur