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Defensive Flourish (Melee): Difference between revisions
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| hit cost = bardin | | hit cost = bardin | ||
| concentration = | | concentration = | ||
| damage = | | damage = weapon | ||
| | | damage type = t | ||
| extra damage = 1d6 | |||
| extra damage type = Weapon | |||
| attack roll = yes | | attack roll = yes | ||
| recharge = | | recharge = |
Revision as of 21:02, 22 December 2023
Defensive Flourish (Melee) is a Action. This flourish manoeuvre allows the Bard to use a to deal extra damage to enemies with Melee Weapons and increase their own Armour Class if it hits.
Description
Attack defensively, increasing your Armour Class by 4 if you hit.
Properties
- Cost:
- Action
- Cost on hit:
- Bardic Inspiration Charge
- Damage:
- Normal weapon damage
- + 1d6 (1~6) Weapon
- Details:
- Attack roll
- Range: Normal weapon range
You must be wielding a melee weapon
At Higher Levels
- At level 5 with
1d8
the damage bonus increases to - At level 10 with
1d10
the damage bonus increases to
Variants
Condition: Defensive Flourish
Duration: 1 turn
- Armour Class increased by 4
How to learn
Classes:
- Class level 3: College of Swords