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Deadly Leap: Difference between revisions
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Line 6: | Line 6: | ||
| image = Jump.webp | | image = Jump.webp | ||
| cost = movement:20 | | cost = movement:20 | ||
| damage = | | damage = 3d6+4 | ||
| | | damage type = Bludgeoning | ||
| extra damage = 3d6+4 | |||
| extra damage type = Slashing | |||
| attack roll = | | attack roll = | ||
| recharge = Per Turn | | recharge = Per Turn | ||
Line 13: | Line 15: | ||
| range m = 18 | | range m = 18 | ||
| range ft = 60 | | range ft = 60 | ||
| save = STR | | save = STR | ||
| save dc = 16 | |||
| on save = Targets are still pushed back and take half damage. | |||
| condition = Prone | | condition = Prone | ||
| condition duration = 2 | | condition duration = 2 |
Revision as of 20:43, 22 December 2023
Deadly Leap is a class action used by Bulettes. The Bulette leaps into the air and creates a blast on landing, dealing damage both with the force of the jump and its sharp claws.
Description
Leap to your targets, pushing them back, and possibly making them fall
On Save: Targets are still pushed back and take half damage.
Properties
- Cost:
- (ERROR: Use
movement m
ormovement ft
.)Movement - Damage:
- 3d6 + 4 (7~22) Bludgeoning
- + 3d6 + 4 (7~22) Slashing
- Details:
- Range: 18 m / 60 ft
- Recharge: Per Turn
- STR Save (DC 16) (On Save: Targets are still pushed back and take half damage.)
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Bulette