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Charge: Difference between revisions
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| summary = '''Charge''' is a {{SAI|Wild Shape: Deep Rothé}} Action. Deep Rothés use this ability to ram into enemies in a straight line, dealing piercing damage and possibly knocking them prone. | | summary = '''Charge''' is a {{SAI|Wild Shape: Deep Rothé}} Action. Deep Rothés use this ability to ram into enemies in a straight line, dealing piercing damage and possibly knocking them prone. | ||
| description = Charge forward, attacking all hostile creatures in your way. Deal {{DamageText|2d6 + Strength Modifier|Piercing}} damage and potentially knock targets {{Cond|Prone}}. | | description = Charge forward, attacking all hostile creatures in your way. Deal {{DamageText|2d6 + Strength Modifier|Piercing}} damage and potentially knock targets {{Cond|Prone}}. | ||
| warning = Doesn't provoke Opportunity Attacks. | |||
Doesn't provoke | |||
| image = Charge.webp | | image = Charge.webp | ||
| cost = action, movement | | cost = action, movement |
Revision as of 19:53, 22 December 2023
Template:Up to date
Charge is a
Action. Deep Rothés use this ability to ram into enemies in a straight line, dealing piercing damage and possibly knocking them prone.Description
Charge forward, attacking all hostile creatures in your way. Deal 2d6 + Strength ModifierPiercing damage and potentially knock targets .Doesn't provoke Opportunity Attacks.
Properties
- Cost:
- Action + Movement
- Damage:
- 2d6 (2~12) + Strength modifier Piercing
- Details:
- Attack roll
- Range: 18 m / 60 ft
At Higher Levels
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Wild Shape: Deep Rothé