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Mass Cure Wounds: Difference between revisions
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| summary = This spell allows spellcasters to heal several of their allies. | | summary = This spell allows spellcasters to heal several of their allies. | ||
| description = Unleash a soothing hum of energy that heals you and nearby allies. | | description = Unleash a soothing hum of energy that heals you and nearby allies. | ||
| warning = {{Prereq|No effect on Undead and Constructs}} | |||
{{Prereq|No effect on Undead and Constructs}} | |||
| cost = action, spell5 | | cost = action, spell5 | ||
| attack roll = | | attack roll = |
Revision as of 11:03, 22 December 2023
Mass Cure Wounds is a level 5 evocation spell. This spell allows spellcasters to heal several of their allies.
Description
Unleash a soothing hum of energy that heals you and nearby allies.
No effect on Undead and Constructs
Properties
- Cost
- Action + Level 5 Spell Slot
- Healing
- 3d8 (3~24) + Spellcasting modifier hit points
- Details
- Range: 18 m / 60 ft
At higher levels
Upcast: Casting this spell at a higher level heals an extra 1d8hit points for each Spell Slot Level above 5th.How to learn
Classes:
- Class Level 9: Bard, Cleric, Druid, Circle of the Land (Forest), and Life Domain (Domain Spell)