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Heroism: Difference between revisions
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| summary = This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be {{Cond|Frightened}} and gains [[Hit Points#Temporary Hit Points|Temporary Hit Points]]. | | summary = This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be {{Cond|Frightened}} and gains [[Hit Points#Temporary Hit Points|Temporary Hit Points]]. | ||
| description = Make yourself or a target immune to {{Cond|Frightened}} and gain 5 [[Hit Points#Temporary Hit Points|Temporary Hit Points]] each turn. | | description = Make yourself or a target immune to {{Cond|Frightened}} and gain 5 [[Hit Points#Temporary Hit Points|Temporary Hit Points]] each turn. | ||
| warning = {{Prereq|Can only have Temporary Hit Points from one source.}} | |||
{{Prereq|Can only have Temporary Hit Points from one source.}} | |||
| cost = action, spell1 | | cost = action, spell1 | ||
| attack roll = | | attack roll = |
Revision as of 10:00, 22 December 2023
Heroism is a level 1 enchantment spell. This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be and gains Temporary Hit Points.
Description
Make yourself or a target immune to and gain 5 Temporary Hit Points each turn.
Can only have Temporary Hit Points from one source.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Upcast: Affects an additional target for each Spell Slot Level above 1st.Condition: Heroism
Duration: 10 turns
- Can't be .
- Receive 5 temporary hit points per turn.
How to learn
External Links
- Heroism on the Forgotten Realms Wiki