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Animate Dead: Skeleton: Difference between revisions
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| summary = This spell allows spellcasters to animate a corpse to create a {{CharLink|skeleton|Skeleton}} that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest. | | summary = This spell allows spellcasters to animate a corpse to create a {{CharLink|skeleton|Skeleton}} that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest. | ||
| description = Create a [[Skeleton]] that specialises in ranged combat. | | description = Create a [[Skeleton]] that specialises in ranged combat. | ||
| warning = {{Prereq|The target must be a Medium or Small corpse.}} | |||
{{Prereq|The target must be a Medium or Small corpse.}} | |||
| cost = action, spell3 | | cost = action, spell3 | ||
| attack roll = | | attack roll = |
Revision as of 09:32, 22 December 2023
Animate Dead: Skeleton is a level 3 necromancy spell. This spell allows spellcasters to animate a corpse to create a Skeleton that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest.
Description
Create a Skeleton that specialises in ranged combat.
The target must be a Medium or Small corpse.
Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- Range: 3 m / 10 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
This spell is a variation of:
Notes
- Patch 3 introduced a bug where skeletons summoned by this spell do not have weapons.