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Searing Blood: Difference between revisions
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HiddenDragon (talk | contribs) (Added condition dcs) |
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| condition save = CON | | condition save = CON | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition | | condition dc = weapon action | ||
| | | condition2 = Burning | ||
| | | condition2 save = CON | ||
| condition2 duration = 2 | |||
| condition2 dc = weapon action | |||
| notes = | | notes = | ||
* The target makes separate saving throws to avoid {{Cond|Bleeding}} and {{Cond|Burning}}. | * The target makes separate saving throws to avoid {{Cond|Bleeding}} and {{Cond|Burning}}. | ||
}} | }} |
Revision as of 07:00, 22 December 2023
Searing Blood is a weapon action granted by Rupturing Blade.
Description
Cut into an enemy, dealing an extra proficiency bonusFire and 1d6Fire damage to them, while you yourself take 1d6Slashing damage. Additionally, the attack might cause the target to and .
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- +
- + 1d6 (1~6) Fire
- Details
- Attack roll
- Recharge: Short rest
Condition: Bleeding
Duration: 2 turns
Weapon action DC Constitution saving throw
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
Condition: Burning
Duration: 2 turns
Weapon action DC Constitution saving throw
- Takes 1d4Fire damage per turn.
- Can be removed with the Healing Potion or gaining . action, using a
- Immune from if .
- action can be used on Burning characters and/or objects.
How to learn
Granted by the weapons:
Notes
- The target makes separate saving throws to avoid and .