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Flourish: Difference between revisions
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HiddenDragon (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) (Added save and condition dc) |
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| cost = bonus | | cost = bonus | ||
| attack roll = yes | | attack roll = yes | ||
| save = DEX | |||
| range = weapon | | range = weapon | ||
| recharge = Short Rest | | recharge = Short Rest | ||
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| condition save = DEX | | condition save = DEX | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition dc = weapon action | |||
}} | }} |
Revision as of 23:21, 21 December 2023
Flourish is a weapon action available to characters proficient in and wielding a rapier, scimitar, or shortsword in their main hand.
Description
Feint an attack to possibly throw your opponent .
Properties
- Cost
- Bonus action
- Details
- Attack roll
- DEX Save
- Range: Normal weapon range
- Recharge: Short rest
Condition: Off Balance
Duration: 2 turns
Weapon action DC Dexterity saving throw
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Granted by wielding the following weapon types with proficiency: