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Disarming Strike: Difference between revisions

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(Updated saves)
Line 5: Line 5:
| damage = 1d4
| damage = 1d4
| damage type = Piercing
| damage type = Piercing
| damage modifier = Strength
| damage modifier = finesse
| range = weapon
| range = weapon
| attack roll = yes
| attack roll = yes
Line 11: Line 11:
| save = Strength
| save = Strength
| condition = Weapon Dropped!
| condition = Weapon Dropped!
| condition dc = weapon action
| notes =
| notes =
* Target must have an actual weapon equipped; claws and the like do not count and cannot be dropped.
* Target must have an actual weapon equipped; claws and the like do not count and cannot be dropped.

Revision as of 22:57, 21 December 2023

Disarming Strike is a weapon action available to characters proficient in and wielding a trident in their main hand.

Description

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

Properties

Cost
Action
Damage
Details
Attack roll
STR Save
 Range: Normal weapon range
Recharge: Short rest

Condition: Weapon Dropped!

Weapon Dropped! Weapon Dropped!
  • An enemy has made you drop your weapon to the ground.

How to learn

Granted by wielding the following weapon types with proficiency:

Notes

  • Target must have an actual weapon equipped; claws and the like do not count and cannot be dropped.
  • A successful Strength saving throw prevents the weapon from being dropped, but the damage still applies.
  • This action is essentially a weaker variant of the Disarming Attack (Melee) action available to Battle Master Battle Master.
  • As of Patch 3 / Hotfix 7, the tooltip of this action shows the notice "On Miss: Does not spend Superiority Dice." This is a simple display bug; the action does not require Superiority Dice, nor does it expend any on a successful hit.